The rogue can select a second weapon at 11th level and a third at 19th level. If any effect would prevent the rogue from adding her Strength modifier to the damage roll, she does not add her Dexterity modifier. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. Once this choice is made, it cannot be changed. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (such as rapiers or daggers).
Table: The Rogue (Hidden Blade, Unchained) LevelĪt 1st level, a rogue gains Weapon Finesse as a bonus feat. Simple, hand crossbow, rapier, sap, short sword, shortbow Class Features Hit Die d8 Skill Ranks per Level 8 + Int Class SkillsĪcrobatics, Appraise, Bluff, Climb, Craft, Diplomacy, Disable Device, Disguise, Escape Artist, Intimidate, Knowledge (dungeoneering), Knowledge (local), Linguistics, Perception, Perform, Profession, Sense Motive, Sleight of Hand, Stealth, Swim, Use Magic Device Starting Wealth 4d6 × 10 gp (average 140 gp) Weapon Proficiencies
Most, however, excel in overcoming hindrances of all types, from unlocking doors and disarming traps to outwitting magical hazards and conning dull-witted opponents. Their varied skills and abilities allow them to be highly versatile, with great variations in expertise existing between different rogues. Role: Rogues excel at moving about unseen and catching foes unaware, and tend to avoid head-to-head combat. In the end, any who desire to shape their fates and live life on their own terms might come to be called rogues. Although many rogues favor cities and the innumerable opportunities of civilization, some embrace lives on the road, journeying far, meeting exotic people, and facing fantastic danger in pursuit of equally fantastic riches. Thieves and gamblers, fast talkers and diplomats, bandits and bounty hunters, and explorers and investigators all might be considered rogues, as well as countless other professions that rely upon wits, prowess, or luck. Never knowing what to expect, they prepare for everything, becoming masters of a wide variety of skills, training themselves to be adept manipulators, agile acrobats, shadowy stalkers, or masters of any of dozens of other professions or talents. Ever just one step ahead of danger, rogues bank on their cunning, skill, and charm to bend fate to their favor. Life is an endless adventure for those who live by their wits. Pathfinder Roleplaying Game Pathfinder Unchained