With a total of eight Dopes and four Nopes, as well as two unofficially counted Dopes by Lasercorn, the campaign for Call of Duty: Black Ops II "thus far" receives an overall Dope. Sohinki noped the lack of subtitles for foreign dialogue.Sohinki noped how it took multiple successful hits by Valkyrie Rockets to take down a single helicopter.Sohinki noped "the 'no friendly fire'".Lasercorn noped how an enemy truck did not explode when he shot it with an RPG.Lasercorn and Sohinki doped the variety of the boats they fought on instead of all the boats being the same model.After a brief struggle, it ends with his machete in the enemy's neck. Sohinki called a dope after his character dropped out of a helicopter onto an enemy boat and was ambushed by one of its personnel.Lasercorn doped the character Jonas Savimbi.Lasercorn and Sohinki doped the view from air support.Sohinki called for a dope when he used a machete to slit an enemy's throat.Sohinki doped how his character activated a mortar and "just chuck" it at an enemy.
It’s a broad canvas afforded by the game’s clever time jumps that go from the ‘Nam to Afghanistan, Nicaragua and the mecha-weapon future of 2025, sent into motion by a menacing, razor-sharp theme by Trent Reznor that builds his “Dragon Tattoo” sound into the kind of heroism that’s about kicking ass instead of saluting the flag.
But it’s just how interesting Jack Wall makes the nearly 2 ½ hours of score offered on CALL OF DUTY: BLACK OPS 2 that merits attention, especially when divorced from the game’s bazooka-level sound design.Ī hardened warrior of such weapon-packed games as SPLINTER CELL and the first two editions of MASS EFFECT, Wall brings in an assured orchestral sound to the fray, Arabic rhythms going for the old-school action swagger of LAWRENCE OF ARABIA while electro-pulses recall a high-tech TRON future while Latin drumming does battle in the jungle. Not that there’s any less of the shredding action stylings that have become as popular on consoles as theater screens. When so many kill-crazy videogame scores are basically comprised of rock guitars blasting over shock waves of electric percussion, it’s nice to have one mega-popular franchise offering far more than you’d expect from the usual musical campaign.